Here is a sample course syllabus I've uniquely designed and implemented at Dakota State University (DSU) and Elizabeth City State University (ECSU). At DSU, my course is now a required class for three majors (Digital Arts and Design, Game Design, and English for New Media). At ECSU, my course is an integral part of the newly, UNC-GA approved program, The Digital Media Arts Program. Click the link to download a copy:
In my freshman level composition class, I designed and assign a project called the Poetry Remediation project. The project requires students to take a classical poem and use technology to appropirate its message. Furthermore, students had to extract an argument from the poem and demonstrate how it is applicable in today's modern culture. I had guided this particular group in terms of setting up the problem, but the chosen method of delivery was entirely their choice. For most of the semester, I had stressed the importance of delivery in presenting one's argument. While most projects have a written component, this group chose to write a script in which they would actually PERFORM their project, live, in class. Needless to say, I (as well as the rest of the room) was immensely impressed. With their permission, I present to you a project that was constructed during my Spring 2013 course.
This example demonstrates my student's technical versitility in my upper-level courses. Although I no longer assign flash-based projects (due to Apple incompatability issues), students in this particular example created a swf (flash-based) project arguing how computers can be expressive machines and do not require the assistance of humans for its poetic effect. In addistion, the project's content argue's how addiction is practiced in many forms and that we are blind to seem them. My student's wanted to employ digital rhetoric to augment the affect of it's textual performance. This is an entirely Flash-based poem.
In my Wed Design course, I designed a project called the Extreme Makeover: Web Edition. The proejcts asks students to research website layouts for local businesses. They must choose one and re-design the website to make it more user-friendly and have modern aesthetic layouts.This project is an example of my student's learned web-development skills for the purpose of engaging their online community. It also taught them the importance of conducting usability tests both before and after their redesigned projects were complete. Once again, students in my course employ rhetorical strategies in order to augment the persuasive appeals.
This particular project is specifically designed for my MCOM 353 course (web-based interactivity) at Dakota State University. The project asks students to design a game to augment the interactive elements and procedural rhetoric-based argument. Using "PlayCanvas" or "Stencyl" students chose how and where to design their projects. This particular project took a poetic text and decided to "gamify" it. The example below is a video presentation of the project but it is orginally inteded to be played. If you would like a copy of the game files, please email me.